As above, you dont generally want to use them. Option 2: Secondary stat increaseonthe IPS mods. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. The problem with scaling armor in a nutshell. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Corrosive is created by combining Toxin and Electricity. Unable to move or attack for 3 seconds. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Gallery Old appearance Patch History Update 11.0 (2013-11-20) The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Thanks! Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Slash tiberon Grants a high burst of damage on certain enemies. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. r/Warframe. - At maximum 10 stacks enemy is stunned. Slash only shows its mettle when armor levels get high and that doesn't take very long. Im sorry for the long post, im just trying to reply to everyone without double posting . first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Press J to jump to the feed. everyone wants OP builds that pretty much trivialize the entire game. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. you wont be sitting for so long hitting the same target. A +10% slash would make the weapon deal 5 more slash damage. Main: Roasted chicken with roasted potatoes and green beans. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Enemies cannot recharge their shields naturally while Magnetized. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. New comments cannot be posted and votes cannot be cast. 5. its the same reason you take toxin now (used to be gas/slash) for corpus. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Update 11.0 (2013-11-20) Piercing Hit: +90% Puncture, +0.9 Punch-through While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. That is very important. It only works on organics due to the weapon's nature. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Whether you're a veteran of the Origin System or a brand new Tenno taking the first - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Puncture: Puncture Damage is one of the three physical damage types. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Manage all your favorite fandoms in one place! Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. My proposed impact and puncture rework Only use this on a status primer. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. That really sounds like IPS needs a more thorough and fundamental rework in that case. Cold is great for damaging shields and certain Grineer heavy units. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Close. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. It causes enemies to flinch and recoil backwards. Each can be increased by use of their respective mod cards. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. You need to be a member in order to leave a comment. How to leave a lasting impression on the enemy. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. ), You need to be a member in order to leave a comment. A mod for +10% puncture would do absolutely nothing. flux rifle might be another one I'd consider), then it gives a significant boost. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Charles Burgar is an expert on all things tech and gaming. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Why is bleed important? Blast is created by combining Heat and Cold. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. sooner or later, Slash will be nerffed againor become useless against enemies. Can be obtained from transmututation BY: Erica Ziegler-Smith . Learn everything about Warframe's Ash. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. generally they aren't too helpful, because for whatever reason, they max out at just +60%. i will make suggestions on elements depending on how this goes. However, the actual effects from the armor stripping are applicable for the whole squad. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. A +10% impact would do an additional 10 impact. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. At low levels, IPS fine. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Rarity The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Like my question is are one type of stat more values than other? Sign up for a new account in our community. This weapon has impressively high base damage and slash damage. Certain mods in Warframe allow you to add elemental effects to your weapons. 1XIV. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Damage = impact + puncture + slash + elemental Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Asked by Stacks to 325% increased damage at x10 stacks. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. 310 Full By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. The game features a fantasy open-world environment and action-based combat system. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. New Impact to Slash Mods Hot or Not?! Combined Element:+75%, Some ideas for the Bronze IPS mods: Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Toxin ignores Shields and doesn't get the same praise that Slash gets. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. 1. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Instead, True damage ignores all armor that an enemy possesses. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Espaol - Latinoamrica (Spanish - Latin America). This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. as well as just because you have one and you Armor and health scale with level, but Bleed is only stopped by health scaling. It would also ruin Hunter Munitions. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Base Capacity Cost Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Now. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Stat-wise, the Tenet Livia is a fantastic melee weapon. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. These are the most common damage types. https://www.warframe.com/droptables Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. . It's easy! Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Out of the three i would say impact is the least important, unless you're fighting against corpus. At low levels, Heavy Gunners are several times tankier than Butchers. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. 2 You need to be a member in order to leave a comment. In general, Viral is the strongest damage type. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. that is pure and simple, OVERPOWERED! Exactly 50% of its IPS damage is Slash, so it will not split bodies. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Puncture vs. Impact vs. Including stuff like enemies that are affected by this or that, etc. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Unique Feature: A two-handed Nikana with extended block angle. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Some weapons are split down the middle for what they provide for damage. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. . Synoid Helicor. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Let's go over how they work. Puncture is generally the better damage type since it only deals less damage to shields. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Update Infobox Data they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. which is why in my suggestion, there would be effectsthat bypasses armour and shields. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. I can see how my suggetion may seem to complicate things, but it doesnt really. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Sign up for a new account in our community. WARFRAME Wiki is a FANDOM Games Community. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. why is everyone leaving younique 2020,
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